Jan. 7th, 2012

heygotaminute: (Default)
Player Information ;
Your Nickname: Dalrint
OOC Journal: [personal profile] dalrint
Under 18? No
Email/IM: aim: farobservr
Characters Played at Singularity: Maria Mcflannery, Eleanor Lamb

Character Information ;
Name: Kasumi Goto
Name of Canon: Mass Effect
Canon/AU/Other Game CR: Canon
Reference: http://masseffect.wikia.com/wiki/Kasumi_Goto
Canon Point: After the Collector Ship, before going to get the IFF. And Kasumi’s loyalty mission was done, most loyalty sidequests done.
Setting:

[Kasumi is coming in from Renegade fem!Shepard's timeline, with permission.]

Kasumi comes from the mid 22nd century, 35 years or so after humanity first discovered the Charon 'relay' frozen in ice near Pluto and went out into the universe. There are a dozen or so notible alien species (and more lesser ones) all joined together in a bickering galactic community, with its share of no man's lands and off-the-grid planets. Humanity was something of an unwelcome storm, getting involved in a war almost immediately and then foisting themselves off on everyone whether they liked it or not.

The two dominant powers are the Council, a legislative group of representatives from dominant races that govern a vast region of 'Citidel' Space made up of member races with their own territories; and the Terminus Systems, an extremely loosely affiliated group of planets and systems run by criminals and pirates and slavers that only come together when the Citadel races get on their case about something. Citadel space is safer, by comparison, but considering the vastness of space neither region can really be called safe.

Citadel Space is governed by a council of three alien races, the Asari, the Turians, and the Salarians. (And eventually the humans.) They've governed space for several thousand years from the Citadel, an ancient space station (constructed by reapers) that is the central hub for the Mass Effect relay system.

Mass Relays are massive space relays that can 'hurt' a ship though space at nonsensical speeds from one point in space to another. Relay's are left over from millenia ago, and allow races that can't travel faster than light to do so. Relay's are generally 'discovered' by races, or brought to systems by the Citadel races so that new species can join the galaxy. Humans were a 'discover' their relay race, since it was frozen in ice pretending to be a moon near Pluto.

The Terminus systems aren't governed at all, the various disparate planets just come together to throw out the Citadel races. All the different species in the galaxy live out there in basically lawless colonies, without any real connection to their home planets. Organizations like Cerberus, a human terrorist organization, and places like Omega, an lawless asteroid trading hub, can function here with impunity, free of Citadel regulations.

There are a number of other minor races spread out amongst both regions of space, both as members of the Citadel and alone.

Another major race is the Quarians, a race of hermetically-sealed nomads living in a massive refugee fleet, who were chased from their home by the universes (sort of) primary antagonists, the Geth. The Quarians developed a hive-mind artificial intelligence that they used for manual labor. The Geth evolved, unnoticed by the Quarians, and eventually went to war with and chased the Quarians out of their system.

The Geth then established a boundry with the rest of the universe, and let themselves evolve behind it, building an army and creating more and more of themselves. They're a hive-mind artificial race that makes all their choices by democratic concensus, never making choices until at least a majority of them agree to it. Three hundred years after their creation, a faction of them emerged and began attacking sections of Citadel space, at the behest of Saren, a former Citadel agent who had begun working for the Reapers, the actual antagonists of the series.

The Reapers are the oldest race in existence, a fleet of massively powerful AI space ships living in the darkness between galaxies. Every fifty thousand years or so, when the races of the galaxy become sufficiently evolved, the Reapers return through the giant Mass Relay hidden inside the Citadel and proceed to wipe out all sentient races, reverting the galaxy back to a pre-civilized state. They then leave, allowing the process to start again. They've never made clear what they gain from this process, or why they do it, simply that they do and that they will not, and cannot, be stopped.

The return of the Reapers has coincided (not quite precisely) with the emergence of humans on the galactic stage. Thirty-five years before the games begin, Humans discovered their Mass Relay and came out into the universe like a swarm, getting into a war with the Turians by accident, and then eventually joining the Citadel after a peace broke out. They did as humans so often do, evolved and adapted to the technologies and ideas of the galaxy and rapidly became one of the most influential Citadel races.

Two years ago, the Geth emerged under Saren, and went to war with the Citadel races, prompting the Citadel to send an agent to find out what was going on. They eventually stopped the Geth, and discovered that the reapers were returning, though the news was swept under the rug by the Council. Eventually the agent they sent was killed, and their body was rebuilt by the criminal organization Cerberus, and sent on a mission to determine why human colonies in the Terminus system were disappearing.

They determined a race sent by the Reapers, the Collectors, were kidnapping humans to build a massive new Reaper based on human genetic coding. The Collectors, in turn, were discovered to be an ancient race called the Protheans, who were the dominant species the last time the Reapers culled the galaxy. The Reapers apparently repurpose races that they destroy, turning the survivors into tools for various tasks they need completed during their fifty-thousand-year sleep cycles.

Now that the Reapers are planning to return, the galaxy is slowly (if reluctantly) beginning to organize against them, though not in any manner that will do much against a giant invasion fleet of hyper-advanced space ships.

Personality:

Kasumi is something of a lesson in not letting your work bring you down. On the one hand she is an amazing thief, and brags (not without earning it) that she’s the greatest thief in the galaxy. (Not the most famous. It takes a lot of work to be the best and not to be famous.) She steals for a living, and she is exceptionally good at it.

But she doesn’t do it for money. She steals for the challenge, not the reward. Finding out if she can get past the next obstacle, overcome the next electronic lock, take out the next ten guards (without killing anyone unless she has to) always keeps her going.

On the other hand, she’s a rather happy-go-lucky sort of woman with a decently sarcastic attitude and a pretty big gossip streak. She loves pointing out the obvious terribleness of a situation in a cheery way. In one circumstance, they meet an Asari scientist who is helping a crazy general bio-engineer a perfect killing machine, which Kasumi relates as ‘She seems nice, in a ‘mad-scientist, ethics for sale’ sort of way. She has a rather timely sense of humor, and isn’t afraid to use it.

She is extremely dedicated to the things she believes in and the people she cares about, and though being a thief has made her exceedingly wealthy, she never does any of it for the money. She’ll spend months organizing and arranging an undercover identity to sneak into a slave ship and rescue a child prodigy rather than spend that time doing something that would make her money.

Despite her profession, she is also very obviously not a ‘bad’ person. When confronted with the horror of a Cerberus biotic-engineering facility, she is genuinely horrified, and comments several times about how terrible it is.

Abilities and Weaknesses:

Stealth Cloak: Kasumi can make herself invisible, hiding from both regular vision and all known forms of security system. She can still be smelled or heard (if she's goofing off) or found by telepathy. This conceals herself, her clothing, and anything she is holding. It cannot spread to other people or large objects.

Her weaknesses are standard normal 'human born in the 22nd century' weaknesses. If you shoot her, she bleeds, if you give her the superflu, she gets really sick and watches bad daytime holos while curled up under a blanket and complaining about how her nose feels.

Inventory:

1 - M-12 Locust Submachine gun.
1 - M-6 Carnifex Heavy Pistol.
2 - Krogan Long Knives
1 - intact memory graybox.
1 - Omnitool

Appearance:

Kasumi is a fairly athletic Japanese woman, slightly taller than average, with a trim, wiry build. She has pale skin, wears a small amount of make-up, and her eyes are brown. Her hair is usually hidden beneath her hood, but is shoulder length, straight and black.

She is most often seen in a skin tight hooded suit, either black or red, which allows for ease of movement and doesn't get in the way. On the rare occasions she isn't wearing that, she still leans towards unrestrictive clothing.

Age: Early thirties.

Samples ;
Log Sample:

After checking with a mod, I'm using a log sample from another game. It is here.

Network Sample:

[audio]

Well this is different. Usually when you kidnap someone you don't just let them loose in some completely random place. Well, I wouldn't, anyway. Sorta makes it hard to get paid.

Now, who wants to answer the absolute plethora of questions I've got, hmm? Like where am I? How'd I get here? What does one do to pass the time? Is everything here as drab as the room I'm in? Because it's drab. It's 'Turian Decorating' drab.'

Well, with less blue.

So, what gives?

[Normandy Frequencies]

Sooo...hey guys, it's Kasumi. If this is a prank or something, it's not...well, okay, it is actually pretty funny. I'd be laughing...you know, if it wasn't me. If somebody wants to just swing by and pick me up, that'd be great. 'Cause...no idea where I am. Or how I got here. Or how to get back.

Great.
heygotaminute: (Default)
Player Information ;
Your Nickname: Dalrint
OOC Journal: [personal profile] dalrint
Under 18? No
Email/IM: aim: farobservr
Characters Played at Singularity: Maria Mcflannery, Eleanor Lamb

Character Information ;
Name: Kasumi Goto
Name of Canon: Mass Effect
Canon/AU/Other Game CR: Canon
Reference: http://masseffect.wikia.com/wiki/Kasumi_Goto
Canon Point: Post-game, but without knowing about the Arrival mission.
Setting:

[Kasumi is coming in from Renegade fem!Shepard's timeline, with permission.]

Kasumi comes from the mid 22nd century, 35 years or so after humanity first discovered the Charon 'relay' frozen in ice near Pluto and went out into the universe. There are a dozen or so notible alien species (and more lesser ones) all joined together in a bickering galactic community, with its share of no man's lands and off-the-grid planets. Humanity was something of an unwelcome storm, getting involved in a war almost immediately and then foisting themselves off on everyone whether they liked it or not.

The two dominant powers are the Council, a legislative group of representatives from dominant races that govern a vast region of 'Citidel' Space made up of member races with their own territories; and the Terminus Systems, an extremely loosely affiliated group of planets and systems run by criminals and pirates and slavers that only come together when the Citadel races get on their case about something. Citadel space is safer, by comparison, but considering the vastness of space neither region can really be called safe.

Citadel Space is governed by a council of three alien races, the Asari, the Turians, and the Salarians. (And eventually the humans.) They've governed space for several thousand years from the Citadel, an ancient space station (constructed by reapers) that is the central hub for the Mass Effect relay system.

Mass Relays are massive space relays that can 'hurl' a ship though space at nearly unimaginable speeds from one point in space to another. Relay's are left over from millenia ago, and allow races that can't travel faster than light to do so. Relay's are generally 'discovered' by races, or brought to systems by the Citadel races so that new species can join the galaxy. Humans were a 'discover' their relay race, since it was frozen in ice pretending to be a moon near Pluto.

The Terminus systems aren't governed at all, the various disparate planets just come together to throw out the Citadel races. All the different species in the galaxy live out there in basically lawless colonies, without any real connection to their home planets. Organizations like Cerberus, a human terrorist organization, and places like Omega, an lawless asteroid trading hub, can function here with impunity, free of Citadel regulations.

There are a number of other minor races spread out amongst both regions of space, both as members of the Citadel and alone.

Another major race is the Quarians, a race of hermetically-sealed nomads living in a massive refugee fleet, who were chased from their home by the universes (sort of) primary antagonists, the Geth. The Quarians developed a hive-mind artificial intelligence that they used for manual labor. The Geth evolved, unnoticed by the Quarians, and eventually went to war with and chased the Quarians out of their system.

The Geth then established a boundry with the rest of the universe, and let themselves evolve behind it, building an army and creating more and more of themselves. They're a hive-mind artificial race that makes all their choices by democratic concensus, never making choices until at least a majority of them agree to it. Three hundred years after their creation, a faction of them emerged and began attacking sections of Citadel space, at the behest of Saren, a former Citadel agent who had begun working for the Reapers, the actual antagonists of the series.

The Reapers are the oldest race in existence, a fleet of massively powerful AI space ships living in the darkness between galaxies. Every fifty thousand years or so, when the races of the galaxy become sufficiently evolved, the Reapers return through the giant Mass Relay hidden inside the Citadel and proceed to wipe out all sentient races, reverting the galaxy back to a pre-civilized state. They then leave, allowing the process to start again. They've never made clear what they gain from this process, or why they do it, simply that they do and that they will not, and cannot, be stopped.

The return of the Reapers has coincided (not quite precisely) with the emergence of humans on the galactic stage. Thirty-five years before the games begin, Humans discovered their Mass Relay and came out into the universe like a swarm, getting into a war with the Turians by accident, and then eventually joining the Citadel after a peace broke out. They did as humans so often do, evolved and adapted to the technologies and ideas of the galaxy and rapidly became one of the most influential Citadel races.

Two years ago, the Geth emerged under Saren, and went to war with the Citadel races, prompting the Citadel to send an agent to find out what was going on. They eventually stopped the Geth, and discovered that the reapers were returning, though the news was swept under the rug by the Council. Eventually the agent they sent was killed, and their body was rebuilt by the criminal organization Cerberus, and sent on a mission to determine why human colonies in the Terminus system were disappearing.

They determined a race sent by the Reapers, the Collectors, were kidnapping humans to build a massive new Reaper based on human genetic coding. The Collectors, in turn, were discovered to be an ancient race called the Protheans, who were the dominant species the last time the Reapers culled the galaxy. The Reapers apparently repurpose races that they destroy, turning the survivors into tools for various tasks they need completed during their fifty-thousand-year sleep cycles.

Now that the Reapers are planning to return, the galaxy is slowly (if reluctantly) beginning to organize against them, though not in any manner that will do much against a giant invasion fleet of hyper-advanced space ships.

Personality:

Kasumi is something of a lesson in not letting your work bring you down. On the one hand she is an amazing thief, and brags (not without earning it) that she’s the greatest thief in the galaxy. (Not the most famous. It takes a lot of work to be the best and not to be famous.) She steals for a living, and she is exceptionally good at it.

But she doesn’t do it for money. She steals for the challenge, not the reward. Finding out if she can get past the next obstacle, overcome the next electronic lock, take out the next ten guards (without killing anyone unless she has to) always keeps her going.

On the other hand, she’s a rather happy-go-lucky sort of woman with a decently sarcastic attitude and a pretty big gossip streak. She loves pointing out the obvious terribleness of a situation in a cheery way. In one circumstance, they meet an Asari scientist who is helping a crazy general bio-engineer a perfect killing machine, which Kasumi relates as ‘She seems nice, in a ‘mad-scientist, ethics for sale’ sort of way. She has a rather timely sense of humor, and isn’t afraid to use it.

She is extremely dedicated to the things she believes in and the people she cares about, and though being a thief has made her exceedingly wealthy, she never does any of it for the money. She’ll spend months organizing and arranging an undercover identity to sneak into a slave ship and rescue a child prodigy rather than spend that time doing something that would make her money.

Despite her profession, she is also very obviously not a ‘bad’ person. When confronted with the horror of a Cerberus biotic-engineering facility, she is genuinely horrified, and comments several times about how terrible it is.

Abilities and Weaknesses:

Stealth Cloak: Kasumi can make herself invisible, hiding from both regular vision and all known forms of security system. She can still be smelled or heard (if she's goofing off) or found by telepathy. This conceals herself, her clothing, and anything she is holding. It cannot spread to other people or large objects.

Her weaknesses are standard normal 'human born in the 22nd century' weaknesses. If you shoot her, she bleeds, if you give her the superflu, she gets really sick and watches bad daytime holos while curled up under a blanket and complaining about how her nose feels.

Inventory:

1 - M-12 Locust Submachine gun.
1 - M-6 Carnifex Heavy Pistol.
2 - Krogan Long Knives
1 - intact memory graybox.
1 - Omnitool

Appearance:

Kasumi is an athletic Japanese woman, slightly taller than average, with a trim, wiry build. She has pale skin, wears a small amount of make-up, and her eyes are brown. Her hair is usually hidden beneath her hood, but is shoulder length, straight and black.

She is most often seen in a skin tight hooded suit, either black or red, which allows for ease of movement and doesn't get in the way. On the rare occasions she isn't wearing that, she still leans towards unrestrictive clothing.

Age: Early thirties.

Samples ;
Log Sample:

After checking with a mod, I'm using a log sample from another game. It is here.

Network Sample:

[audio]

Well this is different. Usually when you kidnap someone you don't just let them loose in some completely random place. Well, I wouldn't, anyway. Sorta makes it hard to get paid.

Now, who wants to answer the absolute plethora of questions I've got, hmm? Like where am I? How'd I get here? What does one do to pass the time? Is everything here as drab as the room I'm in? Because it's drab. It's 'Turian Decorating' drab.'

Well, with less blue.

So, what gives?

[Normandy Frequencies]

Sooo...hey guys, it's Kasumi. If this is a prank or something, it's not...well, okay, it is actually pretty funny. I'd be laughing...you know, if it wasn't me. If somebody wants to just swing by and pick me up, that'd be great. 'Cause...no idea where I am. Or how I got here. Or how to get back.

Great.

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